![]() One final small difference is that the hitbox is bigger on bigger characters.Keep in mind also that kart parts have stats too, so you can intentionally choose a character that is low in one stat and then choose kart parts to compensate.For more info on what these stats do, see the section above. At the light end, acceleration, handling, traction and mini-turbo are at their max level, at the heavy end, speed and weight are maxed out at the expense of the other stats. ![]() ![]() There are seven different weight classes, each with slightly different stats, going from featherweight all the way up to heavyweight. When choosing your character, although it is mostly cosmetic, you do have to take into account the characters weight class. With the introduction of 200cc, speed stopped becoming the dominant stat in favor of acceleration (with the braking mechanic and slowing down for corners, it becomes important to recover fast even if you aren’t in a crash), and handling, so that it is easier to hug the tight turns at a faster speed. In 150cc time trial all the best times are with the heaviest characters, but in race mode people tend to drop a class or two in favor of better recovery time. This makes it good for time trials, where there are no collisions, or if you can get out in front of the pack early on in a race, a high speed character can be almost untouchable. When choosing a heavy character with high speed, you will go faster when maxed out, but low acceleration means it takes a long time to recover from crashes. The most important trade-off is between Speed and Acceleration. Mini Turbo - Not listed on the stat screen, but this stat affects how much of a boost you get from a drift boost.Traction - Karts with good traction go faster on off road tracks (eg Dry Dry Desert) and the off road sections of normal maps.Handling - How close you stick to a corner/how tight you turn.3.0 acceleration is exactly the same as 3.75 acceleration! It always rounds down to the nearest whole integer. Acceleration stats in 150cc are based on tiers. Acceleration - How fast you reach top speed.How much you get knocked around when hitting other characters - when two karts clash the lighter one is knocked on its ass and the heavier gets just slightly bumped. Weight - How far you drift off course while drifting (heavier = further).Speed - Your karts top speed, higher speed = higher top speed (duh).Unlock track stamps by beating the staff ghost on time trial Statsīefore choosing a character and kart, it is important to understand what the various stats do and how they play a part into your racing, because it can heavily affect your load-out. Unlock character stamps by winning a gold (1st place) with that character. Alternate ending - gold in all 150 and all mirror.Mirror - Get a gold on all 8 150cc gp’s.You’ll just get it after playing long enough. Gold Tires - Beat every staff ghost on basic 150cc time trial.To get one star you must get 54 or higher, i.e. Gold Standard (body) - One star every basic GP on 150cc.Gold Pieces - There are three difficult-to-unlock kart pieces that together make the gold kart.Normal pieces - unlock randomly every 50 coins.When I refer to ‘basic tracks’ I am referring to the non-DLC tracks. ![]()
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